Latest v.5.0 Tutorials
Old School 4 the Nu Skool: Low Polygon Technique for Next Generation Systems
Based on a presentation given at GDC, 2006, Pandemic's (www.pandemicstudios.com) Joe Myers and Chris Hunt examine the game-asset creation process - from object creation, to realtime display, to LOD generation - and discuss how SOFTIMAGE|XSI tools can help game developers deal with the ups and downs of next-gen game content authoring.
ZBrush to SOFTIMAGE|XSI 16-Bit - Displacement Guide~ ~ [#y612045d]
Greg Punchatz, Sr. Creative Director at Janimation (www.janimation.com), tells you everything you need to know about transferring models and displacement maps between SOFTIMAGE|XSI and ZBrush.
Simulation with PhysX Dynamic Engine - From Digital-Tutors
This video presented by Digital-Tutors ( www.digital-tutors.com ) explains how to use the new XSI 5.0 PhysX engine to simulate the animation of pills dropping in a bottle.
GATOR on Envelope Weights - From Digital-Tutors
This video presented by Digital-Tutors ( www.digital-tutors.com ) explains how to use the XSI 5.0 Gator feature to transfer envelope weights from and to characters that have a different resolution.
Skin Shader - From Digital-Tutors
This video presented by Digital-Tutors ( www.digital-tutors.com ) explains how to use XSI's fast skin shader to texture a human face.
SOFTIMAGE|XSI v.5.0 New Features Video Tour
SOFTIMAGE|XSI v.5.0 boasts an impressive list of new features that will empower the digital artist. Watch these videos to find out why XSI is the perfect solution for any production.
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