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Modeling anchor.png Edit

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Old School 4 the Nu Skool: Low Polygon Technique for Next Generation Systems

Based on a presentation given at GDC, 2006, Pandemic's (www.pandemicstudios.com) Joe Myers and Chris Hunt examine the game-asset creation process - from object creation, to realtime display, to LOD generation - and discuss how SOFTIMAGE|XSI tools can help game developers deal with the ups and downs of next-gen game content authoring.

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Greg Punchatz, Sr. Creative Director at Janimation (www.janimation.com), tells you everything you need to know about transferring models and displacement maps between SOFTIMAGE|XSI and ZBrush.

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This video presented by Digital-Tutors ( www.digital-tutors.com ) explains how to use the new XSI 5.0 PhysX engine to simulate the animation of pills dropping in a bottle.

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This video presented by Digital-Tutors ( www.digital-tutors.com ) explains how to use the XSI 5.0 Gator feature to transfer envelope weights from and to characters that have a different resolution.

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This video presented by Digital-Tutors ( www.digital-tutors.com ) explains how to use XSI's fast skin shader to texture a human face.

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SOFTIMAGE|XSI v.5.0 boasts an impressive list of new features that will empower the digital artist. Watch these videos to find out why XSI is the perfect solution for any production.

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MODELING

TEXTURING

ANIMATION

SIMULATION

RENDERING



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