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Youpi en vadrouille !: Bubble Shader Compound for Autodesk Softimage

Render: シャボン玉シェーダー コンパウンド

Land-Y
投稿者: Land-Y | 投稿日時: 2010-5-28 9:32
タグ: , ,
http://vadrouillegraphique.blogspot.com/2010/05/bubble-shader-compound-for-autodesk.html

Bubble Shader Compound for Autodesk Softimage

シャボン玉シェーダー
You can download the compound here: Bubble Compound  

BulleMonde.jpg

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Softimage Blog » Blog Archive » Vintage Softimage – A tribute to Phoenix Too...

Addon&Scripts: 海シェーダー「A tribute to Phoenix Tools and Arete」

Land-Y
投稿者: Land-Y | 投稿日時: 2010-6-15 19:47
タグ: , , , , , ,
http://www.softimageblog.com/archives/504

Softimage Blogより (元 XSI blog )
 
 

Vintage Softimage A tribute to Phoenix Tools and Arete

海等を表現することができるカスタムシェーダーです。ボリューム、サーフェイス、環境マップと様々です。 

 
 
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http://www.binaryalchemy.de/develop/shd_ess/whatsnew25.htm

Addon&Scripts: Binary Alchemy Essential Shader Collection v25

Land-Y
投稿者: Land-Y | 投稿日時: 2010-9-21 10:43
タグ: , , , , , , ,
http://www.binaryalchemy.de/develop/shd_ess/whatsnew25.htm

Binary Alchemy Essential Shader Collection v25

カスタムシェーダー集アドオンです。

 

 

BA_CarPaint 

Flakes.jpg

Only Flakes with Reflection 

Flakes4.jpg 

BA_SSS

bruteforSSS_front.jpg 

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Puppet

Render Addon: Shaders_p

Land-Y
投稿者: Land-Y | 投稿日時: 2010-10-13 16:55
タグ: , , , , ,
http://www.puppet.tfdv.com/download/shaders_p_e.shtml

Shaders_p

メンタルレイカスタムシェーダー 


linkp_constant - simple surface shader. Constant - shader of constant color without any shading and etc.
linkp_fg_light - simple surface shader like p_constant, with the exception of this shader visible only for final gather rays. Shader fully transparent for other ray type (like eye, transparent, refraction and etc).
linkp_fg_no_light - this shader is inverse of p_fg_light, shader visible for all ray type with the exception final gather rays.
linkp_facing_ratio - compute difference between normal and eye ray and create gradient for this value. Maybe used for create fake of fresnel effect and etc.
linkp_color_plus_alpha - merge color and alpha. Maybe used for add transparency for any shaders. Also maybe used for mix maya shaders and mental ray shader for solution problem with alpha.
linkp_motion_to_rgb - surface shader for convert motion vectors to RGB for create motion blur effect during compose.
linkp_irradiance - surface shader for compute irradiance (FG, GI and Caustic). Maybe used for output irradiance color with different pass for followed compose. Also this shader maybe used with common shading network for tune up irradiance color.
linkp_color_to_float - convert color to float, supported some type of conversions: R, G, B, A, Average, Luminosity. Shader return float.
linkp_saturation - change saturation of color
linkp_fisheye - lens shader, create fisheye effect.
linkp_buffer_writer - surface shader for rendering object with multiple pass.
linkp_z - surface shader for compute z channel with sampling. Supported 8, 16 and 32(float) bit per component. Alpha is supported.
linkp_ray_type - surface shader for rendering object with different shaders depending on ray type.
linkp_shadow - surface shader for rendering shadow only without shading.
linkp_bake_read - texture shader, assign different textures depending on object name.
linkp_MegaTK - universal surface shader for slit out many passes for one render.
linkp_environment - shader for computing Environment Reflection or for computing ambient light from environment for Baked Occlusion.
linkp_shadow_transparency - shadow shader for computing colored and transparency shadow with attenuation and edginess affect.
linkp_scatter_wrap - shader for faking scattering effect (based on object thickness) and additional wrap effect. Shader return float.

 

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lamaison / lmWarpDistort / wiki / Home Bitbucket

Render Addon: lmWarpDistort レンズシェーダー

Land-Y
投稿者: Land-Y | 投稿日時: 2011-3-30 13:57
タグ: , , , , , , , , ,
https://bitbucket.org/lamaison/lmwarpdistort/wiki/Home

lmWarpDistort

A mental ray lens shader implementing 3DEqualizer's lens distortion model.
レンズ歪みを表現するメンタルレイのレンズシェーダー
◆プラグインのソースデーターも配布されてます。ダウンロードはこちら
アドオンはこちら
FxTree(Softimage illusion)バージョンもあります。

Original imageImage distorted with lens shader
Fig.1: Original image
Rendered directly with standard PAL camera
Fig.2: Distorted image
Rendered with lmWarpDistort lens shader (distortion=0.08)
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