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XSI Base Forum - OpenGL Mix8colors Available

ビューポート上でMix8Colors

Land-Y
投稿者: Land-Y | 投稿日時: 2011-5-27 13:08
タグ: , , , , , ,

http://bit.ly/ij3LQX

XSIbaseより 

OpenGL Mix8colors Available

Softimageのビューポート上で
画像をブレンド表示できるコンパウンドの公開。
デザイン作業が非常に捗ります。

3B15E.jpg

  1. いくつかのテクスチャをミックス
  2. ペイントをリアルタイムでテクスチャの影響
  3. いくつかのweightmapsを視覚化します。
  4. クラスタとしてvertexcolorsを使用してください。


This is a realtime Mix8colors with a vertex color lookup. With this realtime shader you can :

- Mix several textures.
- Paint the influence of your textures in realtime.
- Visualize several weightmaps.
- Use the vertexcolors as clusters.

http://vimeo.com/17548146

There are 2 versions of the shader, I recommend you use OpenGL Mix4colors if you don't need to display 8 textures. The 8 layers version is in beta and there's a bug : if you load a scene with OpenGL Mix8colors connected, the viewport will be slow and you'll need to refresh the shader to make it fast again. OpenGL Mix4colors doesn't have this bug.

I've included a compatibility version for older graphic cards. I'll release a version for XSI 7.01 and 2010 soon.

Download link (click on "T駘馗harger ce fichier")

I'm currently looking for work or an internship so if you think this is useful I'm available.
Here's a demo with animations and archviz I've done. Here's my email clementmallard@gmail.com

 

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