ホームLastNewstutorial & TipsRender › V-Ray for Softimage 1.7

V-Ray for Softimage - Rendering Software | Chaos Group

V-Ray for Softimage 1.7

Land-Y
投稿者: Land-Y | 投稿日時: 2014-5-22 10:56
タグ: , , ,

http://bit.ly/1lFqgr8

 

V-RAY1.7リリース

 

Softimage2015対応と次期対応予定のある項目が宣言されています。


対応一覧

・ 連番画像対応(シーンタイムソース) 

・ 対応 Softimage 2015

・ 対応 ICE vertex colors と weightmaps

・ 実行可能 “Color to Scalars” shader 

・ 対応 standard lights diffuse and specular オプション 

・ Added VRaySetHelperFolderLocation カスタムSIコマンド 

  to customize the VRay1 folder location 

・ 対応 ICE user normals 

・ 対応 floating point color values in レンダリージョン

・ Added the “Affect channels” options to VRayMtl for reflection

・ 対応 texture maps with Extra Texture render element

・ Add “UV coord” sampler type to VRaySamplerInfoTex

・ Materials importer preserves the original materials names


■将来的に対応
Add option to number vrscene-per-frame output as

  specified in Pass Options | Archive instead of    

  automatically 

V-Ray_1.7_for_Softimage_206x469.jpg

 


 

 

BUG FIXES


・ Resolved issue: ICE attributes don’t work on instanced custom  


 geometry 


・ Resolved issue: hiding polygons produces crash 


・ Resolved issue:  brightness difference in the output between    


  machines with different preferences 


・ Resolved issue:  transforms ignored in ICE instances with instance  


 time. 


・ Resolved issue:  Include/Exclude Lists of VrayDirt are not saved  


  correctly 


・ Resolved issue:  tangent space normal maps render incorrectly 


・ Resolved issue:  flickering lighting problem 


・ Resolved issue:  crash when changing object hierarchy 


・ Resolved issue:  scripted parameter changes in SPDL don’t work  


  when multiple objects are selected 


・ Resolved issue:  add Server Button grayed out when closing and  


  opening the DR panel


・ Resolved issue:  Hair Renderer Material - incorrect Tip Color    


  Ballance distribution


・ Resolved issue:  different bucket brightness with DR 


・ Resolved issue:  FPS value is taken from the preferences instead of  


  from the scene 


・ Resolved issue:  ICE instances with shape instance time and VRay  


  displacement do not render 


・ Resolved issue:  Slowdown in scene with Crowd FX


・ Resolved issue:  VRay lights scaling in multi-selection mode    


  leads to arbitrary resizing 


・ Resolved issue:  Instanced Lights do not respect the inclusive/   


  exclusive Parameters 


・ Resolved issue:  Particles rendering produces error messages  


  in Softimage 2014 


・ Resolved issue:  Bump map changes with render resolution 


・ Resolved issue:  Color temp icon in PPG is wrong when multiple  


  VRayLight objects are selected 


・ Resolved issue:  VRay Standalone randomly crashes when    


  rendering .vrscene file with “RawBitmapBuffer” plugins in it


・ Resolved issue:  VRayNoiseMaya doesn’t accept textures on    


  input ports 


・ Resolved issue:  crash with ICE “Create Copies From Polygon    


  Mesh” compound 


・ Resolved issue:  Softimage freezes when rendering Crowd FX    


 geometry


・ Resolved issue:  NoiseMaya texture doesn’t support choosing    


  uv maps 


・ Resolved issue:  MultiMatte render channel doesn’t work for    


  bumped materials 


・ Resolved issue:  ICE integer attributes don’t work on instanced  


  custom geometry 


・ Resolved issue:  VRay seems to mess with XSI object selection   


  in OnTimeChange event handler


・ Resolved issue:  Instanced geometry with ICE produces a    


  creating keyframes error 


・ Resolved issue:  Bitmaps from 3dsMax vrscene are not    


  imported 


・ Resolved issue:  UVWGen doesn’t export properly uvw channels  


  for some materials 


・ Resolved issue:  wrong rendering result when NURBS objects   


  are used in Light Associate lists


・ Resolved issue:  Inclusive/Exclusive lists of the Toon shader are  


  not saved correctly


・ Resolved issue:  VRayEnvFog emission texture is not exported 


・ Resolved issue:  crash when attaching texture to a pass shader 


・ Resolved issue:  crash when attaching shaders to input ports of  


  VRayEnvFog 


・ Resolved issue:  PTex applied on subdivided objects


・ Resolved issue:  strand scales are not respected 


・ Resolved issue:  camera rescaling causes texture blurring 


・ Resolved issue:  sometimes DR servers will start using the RT   


  CUDA engine (which is not supported) 


・ Resolved issue:  crash with image clips when choosing different  


  rescale type and then disabling effects   

NewsTag

ホーム ニュース フォーラム UserBlog 道場Wiki
Powered by XOOPS Cube Legacy 2.1.7 2001-2009 XOOPS Cube Project
cvELD.net project [ Softimage & XSI道場 ] since 2004 1/1