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emPolygonizer4 4.16

Land-Y
投稿者: Land-Y | 投稿日時: 2013-4-30 13:22
タグ: , , , , , ,

http://bit.ly/QZ3nDt

emPolygonizer4 4.15 Tutorial 02 - Rendering correct deformation motion blur with Mental Ray and Solid Angle's SItoA + Arnold

pointCloudなどにメタボールのようなポリゴンを生成させたりできるツールのアップグレード。
Softimageの標準にもバージョンが古いですが同じモノが実装されています。

 

--- emPolygonizer4 Tutorial 02 ---

The following things are demonstrated and/or explained in this tutorial:

starting at 00:00 > "Introduction".
starting at 01:21 > "Understanding deformation motion blur".
starting at 02:45 > "Non-changing topology".
starting at 04:18 > "Changing topology and motion blur problems".
starting at 08:18 > "emPolygonizer4 topology".
starting at 09:53 > "Mental Ray: How to mesh a simulated emPolygonizer4 mesh with motion blur".
starting at 12:30 > "Mental Ray: Some problems with simulated meshes and motion blur".
starting at 13:52 > "Mental Ray: How to render rock-solid motion blur using cached geometry".
starting at 16:58 > "SItoA + Arnold: how to render emPolygonizer4 meshes with motion blur".
starting at 20:13 > "What else is new in this update?".
starting at 22:26 > "Support of emBatch licensing".
starting at 23:28 > "The 'ICE Data Generator' compound".
starting at 25:04 > "Bye Bye".

mootzoid.com 

 

emPolygonizer4 v.4.16 - "Proof of Concept"

1 day ago

emPolygonizer4 4.15 Tutorial2

 

 


 

Some Features

  • multithreaded meshing and improved overall meshing performance.
  • multithreaded octree.
  • the motion vectors, the UVWs, the user normals and the vertex colors are now available as ICE data instead of clusters and cluster properties => more flexibility and better performance.
  • liquid filaments.
  • motion plotting.
  • texture coordinates (UVWs).
  • advanced mesh smoothing.
  • support of RealFlow .bin file format.
  • enhanced workflow for large setups.
  • handles millions of input points and creates polygon meshes with millions of polygons without problems.
  • support of multiple custom properties per input object.
  • capability of meshing a single point cloud with several emPolygonizer4 operators.
  • direct memory-to-memory meshing of the internal emFluid4 3D grids.

 

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